Booster Pack Heroes How to Unlock More Relic Slots
Learn how relic sacrifices unlock slots, what rising costs mean, and what players report about recovery and prestige.
How do you unlock more relic slots in Booster Pack Heroes?
You unlock additional relic slots by destroying relics. The reviewed screen establishes a one-relic requirement for the unlock shown. Community reports describe higher requirements later, including one player reaching a requirement of three relics. That supports an increasing sacrifice cost, but it does not establish the complete progression.
Once the relic interface is available, approach the decision in this order:
| Step | What to do | Why it matters |
|---|---|---|
| Read the requirement | Check the cost displayed for your next slot | The observed one-relic cost is not a universal price |
| Review your collection | Identify relics supporting your current or planned combinations | Destruction removes options from your collection |
| Compare the tradeoff | Decide what you would use the additional capacity for | More capacity helps when you have a useful combination ready |
| Make the sacrifice | Destroy relics only after reviewing the requirement and selection | The choice involves losing relics, rather than simply spending currency |
These steps are recommendations based on the observed requirement and player accounts of losing build options. They do not describe an undocumented button sequence or assume that every version presents the interface identically.
For “how to unlock more relic slots,” the immediate next step is to inspect your displayed requirement and decide which relics you can afford to lose.
What do additional relic slots cost?
The available evidence supports two specific cost observations. The reviewed relic screen shows a one-relic requirement. Separately, a player discussing relic destruction says their current requirement has reached three, while describing costs increasing with successive unlocks. Those later details are community reports, rather than an official cost chart. See the Steam discussion about relic destruction and increasing slot costs.
| Cost question | Supported answer | Evidence level |
|---|---|---|
| What does the reviewed screen require? | Destroying one relic for the displayed unlock | Reviewed screen observation |
| Can later requirements increase? | Players report increasing costs | Community reports |
| Is a three-relic requirement reported? | Yes, one player describes reaching that requirement | Player experience |
| What is the complete cost sequence? | Not established by the available evidence | Unconfirmed |
| What is the maximum slot count? | Not established by the available evidence | Unconfirmed |
Do not turn those observations into a presumed one, two, three progression. The evidence does not identify every intermediate requirement, assign the three-relic cost to a particular slot number, or establish a final cap.
The official launch announcement advertises 40 relics in the full game. That is a collection figure, not a statement that you can equip 40 relics simultaneously. The official launch announcement does not provide a matching slot-capacity chart.
The useful answer to “how to unlock more relic slots” therefore has two parts: sacrifice relics to expand capacity, and use your current interface to verify the price of the next expansion.
How should you choose which relics to destroy?
Choose around the combination you want to keep using. In the destruction discussion, players describe relics interacting with unlocked abilities and other relics. Their concern is that sacrificing pieces reduces the combinations they can experiment with.
That is player experience, but it supports a practical recommendation: assess a relic’s role in your collection before deciding it is expendable. An unused relic may still belong to a combination you intend to try.
The following table offers decision criteria, rather than a ranked sacrifice list. The available evidence does not support naming universally safe relics to destroy.
| Your situation | Recommended decision | Reasoning |
|---|---|---|
| A relic supports your current combination | Keep it while comparing alternatives | Removing it may undermine the setup you are trying to improve |
| A relic supports a planned combination | Review that plan before sacrificing it | Its value may depend on another relic or unlocked ability |
| A relic has no role in your current plans | Consider it as a sacrifice candidate | This may preserve more of the options you expect to use |
| You cannot identify a useful use for the extra slot | Wait before committing | Capacity alone does not establish that the sacrifice improves your build |
Before destroying anything, ask three questions:
- Which combination am I trying to make possible?
- Which relics does that combination require?
- Will those pieces remain available after the sacrifice?
For example, if the extra slot would let you combine effects you already want to use, compare that benefit against the relics you would lose. If you are unlocking space without a specific plan, postponing the decision keeps your current options available.
This is a recommendation drawn from the reported tradeoff, not a tested optimal strategy. There is no supported universal sacrifice order, rarity rule, or list of disposable relics in the available material.
When planning around “how to unlock more relic slots,” think about the collection you will have after paying the cost. A larger capacity and a smaller collection arrive together.
Official gameplay video
The launch trailer by Funday Games shows the game’s general pack-opening and tower-defense loop. It is a gameplay overview, rather than a demonstration of this guide’s specific objective.
Booster Pack Heroes — Official Launch Trailer by Funday Games
Can destroyed relics return, and do slots survive prestige?
Community reports say destroyed relics can be recovered later. In the Steam destruction discussion, one respondent places that recovery very late in the game and says players may finish the game before getting the opportunity to experiment with recovered relics.
That report gives useful context, but it does not establish the recovery interface, exact prerequisite, cost, or timing. Treat recovery as a reported later possibility when evaluating the sacrifice, rather than assuming you can immediately reverse it. The player discussion of late relic recovery is the source for that distinction.
Player experience also indicates that unlocked slots remain after a prestige reset. The available official material does not explicitly document that behavior. Slot persistence and relic recovery are separate questions: retaining capacity would not, by itself, establish that destroyed collection items return at the same time.
There is another unresolved issue for completion-focused players. A separate Steam thread asks whether more relic packs are available after finishing the game, but the supplied replies do not establish a repeatable acquisition method. The endgame relic-pack discussion therefore does not support a farming route or a purchase recommendation.
Suggestions in community discussions should also remain distinct from implemented features. A player asking to buy relic packs with foils does not establish that such a shop exists.
If your “how to unlock more relic slots” question includes concern about losing favorite relics, base the immediate decision on what you are willing to sacrifice now. Later recovery remains less precisely documented than the destruction requirement.
Which version and patch details matter?
This guide concerns the retail Steam release, which the official Steam store listing dates to November 10, 2026. Its evidence reflects material available on November 11, 2026.
Patch 1.0.30D matters because its official notes confirm a fix for the final relic-pack quest reward failing to be granted. That is a reward-delivery fix. It does not establish a change to relic sacrifice costs, a new slot limit, or a recovery method.
| Topic | What patch 1.0.30D confirms | What it does not establish |
|---|---|---|
| Final relic-pack quest reward | A bug preventing the reward from being granted was fixed | Whether every previously affected save receives it automatically |
| Continuing after acts 1 or 2 | Players can keep playing, with quests continuing to progress | Unlimited relic-pack farming |
| Prestige navigation | A skill-tree arrow highlights the prestige door when available | Official confirmation of relic-slot persistence |
| Relic-slot costs | No cost change is stated in the supplied notes | A complete sacrifice-cost progression |
These distinctions come from the official patch 1.0.30D notes.
If your problem is a missing final relic-pack quest reward, check your installed build against that patch. The notes support checking for the fix; they do not provide a guaranteed procedure for recovering a reward missed on an earlier build. Avoid assuming that destroying additional relics will resolve a reward-delivery problem.
The Steam demo has its own product listing. Demo comments about progression, packs, or Interlopers should not be used to fill gaps in retail relic-slot documentation.
Mobile version numbers also require separate treatment. The supplied Apple App Store listing records version 1.0.16; that listing does not establish parity with Steam patch 1.0.30D.
For “how to unlock more relic slots,” match the advice to your actual problem: expanding capacity requires a sacrifice, while a missing quest reward calls for checking the relevant patch information.
FAQ
What is the short answer to “how to unlock more relic slots”?
Destroy relics to unlock additional slots. The reviewed screen shows one relic required for the displayed unlock. Check your own next-slot requirement before choosing a sacrifice, because community reports describe higher costs later.
How many relics does every additional slot require?
The full progression is unconfirmed. Available evidence includes a one-relic screen requirement and a community report of a later three-relic requirement. It does not identify every cost, connect those costs to specific slot numbers, or establish the maximum number of slots.
Do unlocked relic slots remain after prestige?
Player experience indicates that unlocked slots persist through a prestige reset. The available official notes do not explicitly confirm this. The prestige-door reminder added in patch 1.0.30D concerns navigation and should not be treated as documentation of slot persistence.
Can I recover relics destroyed to unlock slots?
Community reports say recovery becomes possible very late in the game. The available evidence does not establish the exact method, price, or prerequisite. Choose sacrifices according to the relics you can afford to lose from your current collection, with particular care around combinations you still want to try.
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