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Booster Pack Heroes Missing Relics & Quest Reward Fix

Check missing relic rewards, reported shop jackpots, and achievement fixes in Booster Pack Heroes, with patch 1.0.30D guidance.

Steam · 1.0.30D 9 min read
Shop offers beside the upgrade tree and collection tabs in official gameplay
Official gameplay imagery — zup / Funday Games

Why are relics missing after you finish Booster Pack Heroes?

The evidence here covers the Steam retail game, released November 10, 2026, and reports collected November 11. The official Steam listing establishes that release; the troubleshooting below uses the supplied patch notes and Steam discussions.

Players searching for missing relics describe different situations. Some have undiscovered entries after finishing their upgrades. Others previously discovered relics but destroyed them for slots. Another group sees a complete collection counter while the achievement remains locked.

What you see What needs checking Best starting point
Undiscovered relics after finishing the game Outstanding rewards or acquisition sources Check the patch, quests, and upgrade screens
Previously discovered relics were destroyed Discovery tracking versus current possession Record the collection counter before pursuing replacements
A complete counter with a locked achievement Achievement registration Update and relaunch, following the developer’s advice

These distinctions come from community reports about missing relics, a player experience involving destroyed relics, and a complete-counter achievement report with a developer reply.

Completing the campaign or buying every upgrade does not establish that your collection is complete. Community reports include players who reached those milestones and still had missing entries. However, those reports also do not establish that every remaining gap has the same cause.

What patch 1.0.30D fixes for relic collectors

For missing relics, the strongest confirmed lead is the final relic-pack quest reward. The official patch notes explicitly identify a bug that prevented that reward from being granted.

The same update addresses achievements and lets quests continue progressing after completing acts 1 or 2. These changes matter when you are checking unfinished objectives after reaching an act’s ending.

Confirmed patch change Why it matters What it does not establish
Repairs the final relic-pack quest reward A missing pack could have resulted from a bug Whether every previously missed pack is automatically restored
Repairs several achievements A locked achievement may reflect a tracking problem That every achievement issue is resolved for every save
Allows continued play and quest progress after acts 1 or 2 You can keep working on quests after finishing those acts That every relic comes from those quests

These changes are documented in the official patch 1.0.30D announcement.

Start by checking your installed version. If it predates 1.0.30D, update and relaunch before evaluating the problem again. Then inspect your relic counter and relevant quest progress.

The restart recommendation has direct developer support for achievement trouble. In response to a player reporting a full relic counter, Jordy advised restarting if the game was not on 1.0.30D and offered to investigate if the issue persisted.

That response supports updating as an initial troubleshooting step. It does not promise that restarting will immediately deliver every missing relic. The available evidence does not explain how the repaired quest reward behaves for every save that already passed the affected objective.

Where community reports say extra relics come from

Beyond the confirmed quest fix, players identify upgrade-screen unlocks and shop jackpots as leads. These are community reports, with different levels of detail, rather than a complete developer-published acquisition guide.

Reported source What players described Evidence limit
Upgrade screens Certain relics unlock through some upgrade screens No complete list of nodes or relic names was supplied
Shop jackpot A jackpot awards one relic pack Jackpot odds and duplicate behavior were not established
Chapter 1 sessions while buying tomes One player received relics on two occasions The player could not identify the exact trigger

All three observations appear in the Steam discussion about finishing with missing relics.

Recheck upgrade screens for relic unlocks

One community reply points to relic unlocks on upgrade screens and asks whether the original poster overlooked any. That makes a deliberate review worthwhile, especially if you have mostly been checking whether combat upgrades are complete.

Inspect the available screens for relic-related rewards or unlock text. Treat this as a source-based recommendation: the discussion does not provide a screenshot map, a list of hidden nodes, or a confirmed location for each missing relic.

If you have already checked every screen, keep that information in your troubleshooting notes. Repeating the same check without finding anything new will not explain the remaining gap.

Consider shop jackpots as a reported acquisition route

A player specifically reports receiving one relic pack from a shop jackpot. The original poster thanks them, and another participant describes repeated shop rerolling while still missing six relics.

That supports trying the shop after checking available rewards. It does not establish a reliable completion time, a guaranteed new relic per pack, or an optimal reroll method.

For missing relics, shop jackpots are therefore a community-reported option. The available evidence contains no verified probability that would justify promising results after a particular number of attempts.

Keep the Chapter 1 account in context

Another player received relics while replaying Chapter 1 and buying tomes during a foil-spell hunt. They explicitly could not explain how to reproduce the result.

That uncertainty matters. The account does not prove that tomes directly award relics, that Chapter 1 has better relic odds, or that buying a particular spell triggers a pack. Use the more specific jackpot report when choosing what to investigate.

Official gameplay video

The launch trailer by Funday Games shows the game’s general pack-opening and tower-defense loop. It is a gameplay overview, rather than a demonstration of this guide’s specific objective.

Booster Pack Heroes — Official Launch Trailer by Funday Games

Separate collection gaps from achievement failures

A missing relics report becomes more useful when it includes the exact displayed counter. “I finished everything” leaves several possibilities open; a screenshot showing a complete counter and a locked achievement points toward a more specific issue.

One player reported having 39/39 relics while the achievement remained locked. The developer’s reply addressed the game version and requested further investigation if the problem continued on 1.0.30D. That is stronger evidence for an achievement problem than a campaign-completion claim alone.

There is also a count discrepancy to keep in context:

Source Relic count mentioned How to interpret it
Official launch announcement 40 relics The advertised full-game content figure
Individual community report 39/39 displayed That player’s reported collection counter

The official launch announcement advertises 40 relics, while the achievement discussion records the player’s 39/39 report. The supplied sources do not explain the difference.

Do not infer a secret fortieth relic or a universal 39-relic requirement from those two figures. Record what your own game displays and include your version when reporting a mismatch.

Destroyed relics introduce another unresolved question. One player said they had discovered every relic but destroyed some for relic slots, then asked whether replacements were necessary for the achievement. Their post contains no confirmed answer about how destruction affects achievement eligibility.

Consequently, there is no supported basis here for telling you to reacquire every destroyed relic. Establish whether the collection still shows complete discovery, update the game, and document the remaining achievement issue before committing to replacements.

Missing relics: Your next-session checklist

The following order is a source-based recommendation. It prioritizes confirmed fixes and visible information before community-reported farming attempts.

  1. Identify the problem precisely. Check whether you have undiscovered entries, fewer currently held relics, or a locked achievement despite a complete counter.
  2. Check the installed version. If it predates 1.0.30D, update and relaunch. For a later build, include its exact version in any report.
  3. Review quest status. Pay attention to relic-pack rewards, especially the final reward addressed by the patch.
  4. Inspect upgrade screens. Look for overlooked relic unlocks, following the community report about upgrade-related rewards.
  5. Consider shop jackpots for remaining collection gaps. Treat them as a reported source without assuming known odds or guaranteed new discoveries.
  6. Report persistent problems with evidence. Include your version, collection counter, relevant quest state, and whether previously discovered relics were destroyed.

This sequence also helps you evaluate progress. If a reward appears after updating, record which objective was involved. If a jackpot produces a pack, note what happened rather than assuming the same result will follow every shop session.

For a bug report, distinguish observations from guesses. “The counter shows 39/39, the achievement is locked, and I am running 1.0.30D” gives the developer something concrete to investigate. “The last relic must require a special chapter” adds an explanation the available evidence does not support.

Missing relics FAQ

Can you farm relics after finishing the game?

Community reports identify shop jackpots as a source of additional relic packs. One player also received relics during Chapter 1 sessions but could not reproduce the trigger. No verified drop rate, guaranteed completion route, or best farming chapter appears in the available evidence.

Why am I still missing six relics after buying every upgrade?

Multiple community reports describe that situation, so six missing relics does not identify a unique cause. Check the repaired final quest reward and review upgrade screens first. Shop jackpots are another reported source, but the discussions do not name a fixed group of six relics that everyone misses.

What should I do if my counter says 39/39?

For missing relics cases with a complete displayed counter, follow the developer’s version advice before farming more. Update if necessary and relaunch. If the achievement remains locked on 1.0.30D or a later build, report the version and counter rather than assuming another relic is required.

Does this advice apply to the demo or mobile versions?

The specific patch and troubleshooting evidence here concern the Steam retail game. Steam lists a separate Demo, while the supplied Apple App Store listing shows version 1.0.16. The evidence does not confirm equivalent relic fixes across those builds; check your own platform’s update notes before applying the Steam version guidance.

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